2/11/2024 0 Comments Underrail pickpocket worth it![]() And if you don't go for high agility, then you don't get enough dodge and evasion to be worth the investment of skill points. The biggest issue is that going for very high agility gimps you so badly in your other stats. It was completely useless in deep caverns. It was useful in the early game and mid game. In my test on Dominating with a 16 agility and top quality Siphoner armor and Tabi boots, and feats, and medicine buffs, I reached over 800 dodge and 1400 evasion. Especially at the start where you are very limited of where you can go and can be soft locked, not being able to gather resources needed to win the next combat. You may start to appreciate stuff like pickpocket and mercantile on dominating due to economy changes. ![]() Also, stuff like Uncanny Dodge feat is still solid stuff.īut it is also much harder to make builds that can take a hit, because even tanky 7+ Con juggernaught 95% mech resist builds can be killed in like three or four rounds in some battles (and in one if enemies are PSI), so it is generally harder for everyone, but somewhat worse for dodge/evasion builds, since they require assymetrical investment to be as effective as they were. It requires larger investment to be as effective (usually too much to be worth it, but it is not useless). It is harder to do so in dominating because all enemies have around 30% combat stats increase, meaning that you need to have even large dodge/evasion stat to circumvent it. Meaning that you can get to 10% chance of hitting you with evasion/dodge. The feats Escape artist and Uncanny dodge aren't bad I guess.Ĭap of 60% means that the maximum they can decrease base chance of hitting you, which us 70%. There are so many things that have a negative impact on them, like armour penalty, goggles etc. Originally posted by Scully:Dodge and evasion is just bad in general.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |